package q2d.common.models.units;

import q2d.client.renderers.Animation;
import q2d.client.renderers.GFactory;

public class Smoke extends Unit{
	
	//pozycja
	public int x;
	public int y;
	// predkosc dymku
	public double vx;
	public double vy;
	// predkosc dymka
	public int speed = 16;
	//odleglosc do przebycia
	public int distance = 100;
	public Animation anim = new Animation();
	
	
	public Smoke(){
		anim.addFrame(GFactory.IMG_SHELL_1, 1, false);
		anim.addFrame(GFactory.IMG_SHELL_2, 1,false);
		anim.addFrame(GFactory.IMG_SHELL_3, 1,false);
		anim.addFrame(GFactory.IMG_SHELL_4, 1,false);
	}
}
